![]() Since then, Blender has continued to develop with the support of donations from people who love the software. By this time, Blender had developed an enthusiastic following of users who didn’t want to see Blender die, so Ton established Blender as a non-profit company. They received investments, but couldn’t make the necessary sales, so NaN went belly-up. In 1998, Ton developed a new company called Not a Number (NaN) to develop Blender to sell for profit. In 1995 Ton started the project of developing in-house software for their specific needs. In the Netherlands, a man by the name of Ton Roosendaal worked for a company called NeoGeo. Origins of Blenderīlender’s origins are fascinating. It is their product, and they can do with it whatever they please. I don’t have anything against that, of course. These days I am starting to understand that a company like Google has the funds to develop free software, establish it, market it, and then sell it for a considerable profit. How could professional programmers sit around developing and supporting a product and not get paid for it? I used to think free software made no sense. After many successful years, a company named Trimble purchased SketchUp. It was completely free, so it caught the eye of a lot of college architecture students. In 2000, Google released SketchUp into the world. It contains such a deep library of tools that you will never learn them all! There’s nothing you can’t model in Blender. ![]() Blender does everything from modeling, sculpting, particle physics effects, character animation, video editing, game programming, etc. ![]() This software has been in development for a while, running on the generosity of donors.Īs I said before, I didn’t expect much from Blender because it’s free, but I’m blown away by its limitless capabilities. Blender is for character and environment animation for video games and movies. However, as I’ve researched this software, I have become impressed! Blender fulfills an entirely different need than SketchUp. If you’re like me, then as soon as you heard that Blender is free, you assumed it must not be very good. That’s one of the first things you learn about Blender. If you are looking for software to help with one of these disciplines, then SketchUp is the right choice versus Blender. One of its more recent achievements is the power to create industry-standard construction drawings. In addition to the core platform, plug-ins and extension enable SketchUp to produce some top-notch professional renderings. SketchUp’s core program excels at this type of work. Designers are less concerned with physics and simulations and are much more concerned with shape and design. SketchUp is a 3D modeling program for architectural design disciplines, especially architects, interior designers, and landscape architects. Wow! How simple is this!? I thought to myself. Within minutes, I was drawing boxes, push/pulling, making shapes, arranging them into a little cityscape and outdoor space. I downloaded the file and opened up SketchUp for the first time. One day in class, someone mentioned, “Hey, have you heard of SketchUp? It’s free and effortless to use.” In hindsight, 3DS Max is bad for architectural design, so we gave up on it. I was majoring in Landscape Architecture, and some of my classmates and I were dabbling in 3D programs like 3DS max. I remember first using SketchUp in college. So, trying to reuse shapes is a bit of a pain, as is punching through walls and adding realistic windows, etc.SketchUp Vs AutoCAD | In-depth, Unbiased Comparison (2023)ĪutoCAD Vs SolidWorks | The Ultimate Comparison (2023) My experience, however, has been that SU can't think of anything as an "object", only as edges and surfaces. Same goes with the windows, doors, trim, and various other odds and ends. Then I'd like to be able to drop that into Sketch-up and simply resize it to create a custom wall that is exactly like those in my house. I would love, for instance, to be able to create a wall that is exactly 9'4" tall, 5 1/4" inches thick, with a baseboard on each side that is 3/4" x 8" with a 1/2" turn edge, and quarter-round at the bottom. I love Google Sketch-up and have successfully created a few basic plans in it, but I'm really tired of reinventing the wheel constantly, or compromising my 3D design and having just a big box rather than a detailed rendering. ![]() Off-the-shelf home design programs have nice libraries of drop-on components like walls and windows that can be adjusted somewhat to fit, but they are basically useless when trying to realistically match older wall sizes, window types, molding, etc. This question falls dangerously close to being a software question, but it's definitely specific to DIY.
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